One option with the Cyclops specifically is to "play dead" - turn the engines completely off and sit in place until whatever's mad at you gets bored and wanders off. TL DR - You "deal" with Leviathans by avoiding them as much as possible and running the fuck away if they look at you. *Quick side note about Silent Running mode: it actively drains your battery reserve even when you aren't moving, so DO NOT have it switched on non-stop. That being said though, remember your priority is to RUN RUN RUN so if you feel you need to push it nonstop then do so - you can deal with the fires and other damages once you're safe. Speaking of fires - running the ship in Flank for too long (20-30 seconds) overexerts the engine and can cause it to catch fire, so if possible only gun the throttle for 10-15 second bursts then give it a second or two to cool down when you're running in Flank. Do NOT try to fix things up when you're still in the middle of running - the only exception being to quickly flip on the automatic fire suppression if you happen to have it installed. Once you're safe (meaning sonar is clear and you have no reason to believe you're being chased any more) then do a damage assessment - put out any fires and repair any hull breaches you have. That might distract it for a little bit but it's not a permanent solution, you still need to RUN. If you're having trouble getting away then consider launching a creature decoy (btw, always have a creature decoy sitting ready in the tube just in case). There's nothing you can really do to kill or hurt it, just do your best to escape. If the Leviathan sees you anyway (meaning, if the sonar blip turns red and/or you're being actively attacked) then RUN. If you see any threats (yellow blips) on your sonar display then seriously consider rigging for silent running*. When you're in a high-risk area try to act stealthily - if you're in your Cyclops then reduce your throttle to slow and try to stay low to the ground or hug any nearby rockfaces. The Leviathans aren't 100% random: they spawn in specific biomes and they're only supposed to patrol a set area. Seriously, that's the intended response you're supposed to have to Leviathans - try to avoid detection if possible but if they DO see you then get away as fast as you can. Every blueprint can be scanned in Reaper-less biomes.Run. Other than the front entrance of the Aurora (which, contrary to popular belief, is usually Reaper-free), there is no reason to go into the biomes they typically inhabit. (This only works effectively if you're using a Seaglide - if you wandered into Reaper territory without one, you're fish food.)Īs the other answer mentioned, there are several other ways you can deal with them as well, but the overall best way is to simply stay away from them. Just like Sandsharks, they won't be able to turn fast enough to grab you. If you time it right, you can dodge their charge by turning sharply to the side before they hit you. However, despite their speed, they do have one limitation: they are not quite as mobile as you are. One of the biggest reasons they're so scary is because you can't outrun it with just a Seaglide - they move faster than you can. Reaper Leviathans are one of the the most dangerous threats in the game, and in my opinion it's the most terrifying (that roar gives me terror-chills just thinking about it).
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